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The

Salamander Reward Center

Salamanders run rampant across Anomalous!  One of the first creatures to experience mutations way back in the day, these painfully cute amphibians have become somewhat of a collector’s item who seem to appear to those who are being particularly nice Anomolies!  The most coveted Salamander is the elusive Rainbow Salamander; releasing such a special Salamander may even get the attention of the gods of Anomalous!

On your travels through Anomalous Salamanders of all shapes and sizes may find their way into your pocket, usually due to fantastic art/literature, helping new members, or generally being kind/helpful to the community!  By releasing these wandersome ‘manders back into good ol’ Lake Vesta, magical things happen and allow you to claim varying awards.

If you think another member of the community is deserving of some Salamanders, whether for fantastic art/lit or generally being awesome, send a note to the group with the following form and the staff will see if they can weed out some ‘manders to send their way!  

Every user has their own "password." Please note/contact a moderator to find out yours!

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Since Salamanders are quite allergic to ill-will/competition, they will be counted secretly by staff. If, at any time, you would like to inquire about how many Salamanders have made your pocket their home, you may either use the link above, send a note to the group, or poke a mod!

Remember, Salamander Rewards are slightly different than tokens earned in Events!

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  • Please also remember that tokens can only be traded for Anomalous tokens/Salamanders/artwork of Anomalous Characters!
  • Trades that involve tokens/breedings/artwork for other groups will be rejected.
  • Additionally, while Salamander/Token Reward trading is allowed and encouraged, it is considered in bad form to contact other members - active or not - asking for the Salamander/Token Rewards of other members.  If seeking a particular Salamander/Token reward, please limit searches by posted an 'In Search Of' type journal and submitting it to our "ISO-Classifieds" gallery folder.  Thank you!
     

Click here to view the Token Bank to see what Tokens you currently have available!

Salamander Gifting Form

dA Username of Giftee: The dA username of the person(s) you’d like to see get another Salamander!

 

Reason for Gifting: Why do you want this person to get cuddled by a ‘mander?  Acceptable reasons include producing a particularly wonderful art/lit piece, completing a collab with you, being a friendly/respectful member of the community, etc!

You may gift manders to as many users as you'd like, but only once a week! We've got to make sure we don't run out of salamanders...

How to Claim/Give a Reward

In order to claim your reward, simply fill out the following form and shoot the group a note title ‘Salamander Reward Purchase’!  If you have the appropriate amount of points, a staff member will respond when your purchase has been logged and verified.

 Intended Reward Owner: Type the username of who will be using this reward.

 If a gift, does the other player know?: If this gift is supposed to be a surprise for another player, let us know so we don’t spill the beans!

Desired Reward: What reward would you like to purchase?  If you would like to gift points to another player and not an actual reward, make it clear how many points you would like to gift.  Once processed, rewards/points cannot be taken back!

What character will this reward be applied to?:  The character that will be receiving the reward.

Salamander Rewards

Common Salamander: Basic Reward/1 Basic Salamander

  • +20 Skill Boost - Slap on an extra 20 points toward a Skill Point your choice for one character!
     

  • Basic Design -  To see what counts as a Basic Design, refer to the “Design Rewards” section below.
     

  • Additional Mutations (Common) - When creating a new Starter character, if you’d like to an extra mutation common to their herd this reward will allow you to do so (ie, you may now start with four mutations instead of three).  May be applied to non-accepted starters or non-accepted in-game born foals.

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  • Common Magic - With this reward, you may gift your non-magical character with a magic strain commonly found in their herd.  (Note, Hihiri are excluded from this option!)
     

  • Remarkable Height - Desire a character a bit shorter or taller than the herd average?  This token allows you to add up to a full hand onto the max/min height for a character!  For example, you may make a Nombekian as short as 6 hands or as tall as 10 hands despite the herd height range of 7-9 hh! Up to three Remarkable Height tokens can be used on a character, max. No more can be added. Remarkable heights must be applied BEFORE a reference is accepted.  CAN be applied to both Non-Accepted Starters and Non-Accepted In-Game foals.

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  • Crossbreeding Token - This token allows you to purchase breeding between characters of different herds!  Only one per 'couple' is needed.  This guarantees at least one surviving egg in crosses where a Scybilline is the mother and at least one kit in crosses with a Nombeko mother.  All other crosses will result in one foal.  If multiple foals (for Scybilline/Nombeko mothers, this is a request for more than three eggs/kits) are requested, this does NOT guarantee the safety of the mother or any resulting offspring without a Cheating Death token.
     

  • Basic Tattoo Pack: Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo.  Basic tattoo pack includes: Small tattoo up to three colors; can be either to two small and separate pieces each up to the size of a baseball in overall size or placed side-by-side to make one larger piece (also approximately the size of two baseballs placed together for overall size).  Unnatural shapes such as runes, bands, and swirls are allowed but overall patterns should be rather simple (think basic, blocked-out and tribal-like markings; for example, a solid/silhouette type flower).
     

  • Common Locked Character/Rank: This reward allows you to purchase Basic-level locked characters/ranks!  See below to view what falls under the Uncommon Rank category.
     

  • Foal Height/Build Unlock: With this reward, you may unlock either an In-Game bred foal's height or build (not both, unless multiple rewards are purchased) to fall within herd standards or have any build instead of their parent's height/build range!  For example, by purchasing this reward, a foal with a Light Build parent and a Medium Build parent could instead have a Heavy build or a Hihiri foal with parents between 14 hh and 15 hh could be anywhere between 14 hh and 17 hh, as these are the standard herd heights for the Hihiri!  Heights cannot exceed herd norms without the additional purchase of Remarkable Height tokens.

Finned Salamander: Uncommon Reward/3 Basic Salamanders

  • Uncommon Design - To see what counts as an Uncommon Design, refer to the “Design Rewards” section below.
     

  • Uncommon Magic - With this reward, you may gift your character with a magic strain that is Uncommon to their herd.  (Note, Hihiri are excluded from this option!)
     

  • Uncommon Locked Character/Rank - Unlock an uncommon rank for your character with this reward!  See below to view what falls under the Uncommon Rank category.
     

  • Carrier Gene - In love with a Design Pool design or got a foal on the way but they aren’t a carrier for genes such as Tiger Dun, Fawn Pangaré, Mushroom, Pearl, Solis or Noctis?  With this reward, you can gift any Design Pool or Foal Design the gene for Fawn Pangaré (nPgf or PgPgf), Solis (nSol), Noctis (nNoc), Pearl (nprl), Mushroom (Eem or eem), or Tiger Dun (nTs, TsTs).  Carriers for Tiger Dun cannot be applied to designs with the dun gene (nD or DD). This reward can be added to any existing design or registered characters as long as it does not alter the appearance of the design.
     

  • Fertile Scybilline Egg - With the purchase of this reward, you are guaranteed that at least one egg in a clutch produced by a Scybilline femme will be fertile!  Huzzah!
     

  • Secondary Ability - With this Uncommon reward purchase, you can gift your character with a Secondary Ability!  Secondary Abilities cannot be stacked (ie, no double Mage ability).  Secondary Abilities can be used on Hihiri for a Tertiary Ability!
     

  • Uncommon Tattoo Pack: Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo.  Uncommon tattoo pack includes: Medium-sized tattoo up to four colors; can be made up of three separate pieces each up to the size of a cantaloupe in overall size or place side-by-side to make a larger piece (also approximately the size of three cantaloupes grouped together for overall size).  Unnatural shapes such as runes, bands, and swirls are allowed; more detail is also allowed in the Uncommon Tattoo Pack (think of a flower that has simple linework/coloring/detailing)!  
     

  • Hidden Gene - Have a design you love, all except for one little genetic modifier?  With the Hidden Gene, you may hide one gene from view upon a character's coat without removing it!  For example, you may desire to hide the Tobiano gene on a Dunalino Tobiano design.  Therefore, the physical appearance / design description would be listed as 'Dunalino (Hidden Tobiano)'.  However, the genotype would still include the Tobiano gene, allowing it to be passed on to in-game bred foals!  For genes that require two copies to be visible (for example, Double Creams to make a Cremello - CrCr) the Hidden Gene must be applied one at a time - ie, a Cremello Design would become a 'Palomino (Hidden Cream)' design if you were to apply ONE Hidden Gene reward or a 'Chestnut (Hidden Double Cream)' if you were to apply TWO Hidden Gene rewards.

Feathery Salamander: Rare Reward/5 Basic Salamanders

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  • Cyclops Mutation: This reward/purchase applies the Cyclops mutation to one unaccepted character! A somewhat recent mutation in anomalous, this mutation caused your anom to develop only one functioning eye - in the center of the forehead! Due to a lack of depth perception, this caps your anoms agility down one level (or half a level, if already at a basic cap.)! Incompatible with: Multiple eyes, one must carry if your anom has both.

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  • Portrayed Gene: With this reward, you may apply ONE mutated gene such as Mushroom (Eem, eem or emem), Fawn Pangaré (nPgf, PgPgf or PgfPgf), Pearl (nprl or prlprl/Crprl), Scorch (nSch, SchSch), Countered (nCtr, CtrCtr), Inverse Scorch (SchiSchi), Suppressed Countered (CtrsCtrs), Rosette (nRs or RsRs), Solis (nSol, SolSol), Noctics (nNoc, NocNoc), Nova (nvnv), or Tiger Dun (for example, nD/nTs) to an In-game Born Foal design or new Starter, regardless of whether or not their parents carried/portrayed the gene!  May also be applied to any design that has not been used/has a reference, since this 'design change' would be the result of a genetic mutation in utero!  However, can be used to apply carrier genes to existing designs! Can also be used to apply a copy of an Extra Rare, such as Dye, Dart Frog, Wolf, etc. to an additional copy to portray it (on a foal or character that has not been used or had a reference), or just one carrier copy to in game born or new starter designs. 
     

  • Rare Design:  To see what counts as an Rare Design, refer to the “Design Rewards” section below.  (Note this does include Scybillines who are cream carriers!)
     

  • Rare Magic: With this reward, you may gift your character with a magic strain that is Rare to their herd.  May only be applied to characters currently without any form of magic. (Note, Hihiri are excluded from this option!)
     

  • Hihiri Magic: With this reward you may gift your Hihiri character with any form of magic, except Devoro, Desprit, Esprit or Acroris!  May only be applied to Hihiri characters currently without any form of magic.
     

  • Rare Locked Character/Rank: This reward allows you to create a character in a locked rank/herd.  This means that you can create a character with a closed rank in an open herd (such as an Austerian directly related to the Queen’s Line) OR a character of a closed rank (not including Alsaraphem and Saraphem)!  See below for what is currently considered a Locked Character!
     

  • Rare Mutation: Gift your character with a mutation not commonly found in their herd!  May be applied to non-accepted starters or non-accepted in-game born foals, and excludes the Wings mutation!

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  • Secondary Magic: This rare reward allows a secondary form of magic common to a herd to be applied to your character!  Cannot be used to apply a second form of magic not normally found in a herd.  Secondary magic type will be rolled to determine type.  Cannot be used on cream carrying Scybillines for a third strain but can be used on cream-carrying Scybillines that did not roll a Psychic strain during creation to guarantee a single, non-Acroris strain.
     

  • Tertiary Ability (Non-Hihiri): With this Rare reward purchase, you can gift your character with a Tertiary Ability!  Tertiary Abilities cannot be stacked (ie, no double/triple Mage ability).  Secondary Abilities can be used on Hihiri for a Tertiary Ability, see Secondary Ability.
     

  • Multiples Mutation (Rare Level): Ever wanted two tails or multiple eyes?  With this reward you may give your character a mutation that will have everyone seeing double!  Whether gifting your character with twin tails or an extra set of eyes, the Rare-level Multiples reward can be applied to non-accepted in-game born foals and new non-accepted Starter characters.  Wings limited to a single extra set.  This level multiples can add up to three pairs of eyes, ears, tails, etc.   Multiples may be applied to Nombeko to add up to five tails/ears/etc! On a Nombeko already using Automatic Multiples for 3 pairs of eyes, this adds 1 extra pair, for a total of eight eyes. Rare multiples may add one pair of extra legs - Auto Nombeko multiples excluded. MAXIMUM NUMBER OF MULTIPLES (LEGS): Two extra sets - Extra rare. Two extra sets of legs also require an Elongated Spine. MAXIMUM NUMBER OF MULTIPLES (EYES: Five total sets (for ten eyes altogether.) Rare (3 sets) Multiples + Extra Rare (2 sets in addition) Multiples. Extra Rare - Multiples for Eyes with no other multiples on eyes: = 4 sets.

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  • Multiple Births: Want to try for more then the herd norm in offspring? This reward allows a Nombeko/Scybilline to produce more than three kits/eggs (Quads), and allows twins/triplets for all other herds. This DOES NOT guaranteed Safe Birth of multiples, this reward merely allows a couple to try for them. Must be purchased PRIOR to the breeding, and must be noted on the breeding form when submitted. A Rank Unlock cannot be used to pay for this reward.
     

  • Rare Tattoo Pack: Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo.  Rare tattoo pack includes: Large-sized tattoo up to five colors; can be made up of four separate pieces each up to the size of a large watermelon in overall size or place side-by-side to make a larger piece (also approximately the size of four watermelons grouped together for overall size).  Unnatural shapes such as runes, bands, and swirls are allowed; more detail is also allowed in the Rare Tattoo Pack (think of a flower that has detailed shading, linework, and coloring)!  
     

  • Rare Tattoo Ink (Add-On to Any Tattoo Pack): Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This extra-special magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo - with a twist!  By adding a Rare Tattoo ink to any tattoo pack (Basic, Uncommon, Rare, Extra Rare, or Legendary), your character's tattoo will be able to glow!
     

  • Rare Companion: This token allows you to purchase a rare familiar for your character!  Currently, this list consists of: The Giant Crab, Bubblefish. 

Two-headed Salamander: Extra Rare Reward/7 Basic Salamanders

  • Extra Rare Design: This reward allows you to create an Extra Rare design for your character!  To see what counts as an Extra Rare design, see the “Design Rewards” section below.
     

  • Crossbreed (Starter Character): With this reward, you may create a Starter crossbred character!  Crosses may be of any herd but remember that, even with the reward purchase, your crossbred must be very well thought out.  Be prepared for constructive criticism!  Extra-Rare Crossbred Starters are rolled for fertility and if they are rolled as infertile, only a Crossbred Fertility token or Legendary reward may overturn the roll and grant fertility!
     

  • Multiples Mutation (Extra Rare): Ever wanted two tails or multiple eyes?  With this reward you may give your character a mutation that will have everyone seeing double!  Whether gifting your character with twin tails or an extra limb, the Multiples reward can be applied to in-game born foals and new Non-Accepted Starter characters.  Multiples may be applied to Nombeko to add up to nine tails/ears/etc! 

    • On a Nombeko already using Automatic Multiples for 3 pairs of eyes, this adds 2 extra pair, for a total of ten eyes.

      • ​MAXIMUM NUMBER OF MULTIPLES (EYES: Five total sets (for ten eyes altogether.) Rare (3 sets) Multiples + Extra Rare (2 sets in addition) Multiples. Extra Rare - Multiples for Eyes with no other multiples on eyes: = 4 sets.

    • For Wings, this Extra-Rare token can add up to 2 sets on a non-Saraph and up to 4 sets on a Saraph! 

    • Rare multiples may add one pair of extra legs - Auto Nombeko multiples excluded. 

      • MAXIMUM NUMBER OF MULTIPLES (LEGS): Two extra sets - Extra rare. Two extra sets of legs also require an Elongated Spine. 
         

  • Extra-Rare Magic: With this reward, you may gift your character with any type of magic from any herd!  Choose carefully…  Some magic types may not be well received in certain herds!  In addition, this reward will allow you to gift your Hihiri with Devoro, or Desprit Magic. 

    • Note that, as of December 10th, 2019, Acroris and Esprit magic are NOT considered Extra-Rare magics and can only be added to non-Scybillines/non-Austerians (respectively) with a Legendary reward!
       

  • Extra-Rare Locked Character/Rank: This reward allows you to purchase characters that would otherwise be unavailable to the public.  See below for what is currently considered an Extra-Rare Locked Character.
     

  • Wings Mutation: Gift your character with wings, regardless of what herd they are from!  May be applied to Non-Accepted Starter character or in-game born foals.  A Wings token may also be applied to a Saraph to add a second set of wings.

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  • Extra Rare Mutation: This reward allows you to add an extra-rare level mutation to your character!  Extra-Rare mutations include the addition of Automatic mutations from other herds to a character (for example, Carnivorous Digestive System - the Linx Automatic mutation - added on to a Saraph character). May be applied to non-accepted starters or non-accepted in-game born foals.

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  • Extra-Rare Secondary Magic: This extra-rare reward allows you to apply a secondary form of magic not normally found in your character's home herd (for example, Laurel magic in Saraph), or choose any magic from within the character's herds that they do not already have.  This reward allows a third strain to be added to Scybilline cream carriers but MUST be a herd-based strain and also allows for a secondary rolled strain of magic on a Hihiri character. 

    • Note that this EXCLUDES Esprit for all characters and Acroris for non-Scybillines. 
       

  • Modified Limbs (Front End or Back End): This reward allows you to morph the limbs of a character into the structure of another creature (non-equine).  For instance, a Modified Limbs mutation could bestow a lizard-like leg structure on a Scybilline or completely remove the presence of hindlegs on a Hihiri for a hippocampus effect!  This mutation does change the hooves of the character to match the modified limb structure (ie, paws on feline modified limbs) and can only be applied to either the front or back end; it does not affect both front and back simultaneously. May be applied to non-accepted starters or non-accepted in-game born foals.

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  • Extra-Rare Tattoo Pack: Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo.  Extra-Rare tattoo pack includes: Very large tattoo up to six colors! With this reward, you can cover a large chunk of your anomali (the "Barrel" of the horse, minus neck + head, legs, and tail) OR approximately that same size but elsewhere, such as tattooing the underside of the horse.) Unnatural shapes such as runes, bands, and swirls are allowed; more detail is also allowed, much like in the rare tattoo pack (think of a flower that has detailed shading, linework, and coloring)
     

  • Modified Spinal Structure: This Extra-Rare mutation allows the morphing of your horse-based character's spine into that of another creature!  Spinal structure must be true to the character's bloodline herd standards (ex: a feline spinal structure on a Linx).  Spinal structures outside of a herd's normal standards (ex: a reptilian spine on a Linx character) will require an additional Rare level reward.  May be applied to non-accepted starters or non-accepted in-game born foals.

    • Characters with the wyvern mutation may add a wyvern bipedal modified spine mutation!
       

  • Hippocampus ( Extra Rare): This mutation removes the back legs from the character, replacing it with a lovely aquatic tail to make you character a true hippocampus!  Remember, characters with this mutation will struggle to move on land but will be quite graceful in water!  Note that fish scales, gills, & fins are included in this mutation but should not be listed separately and cannot be inherited individually by foals. Scales tend to be limited to the rear half of the Anom.

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  • Shard of Alternate Possabilities: This allows you to change the design of an existing character, adding new genes up to uncommon design level. Please remember to submit a design update when using this reward! 

Fire-Breathing Salamander: Legendary Reward/9 Basic Salamanders

  • Born 'Talented': With the use of this reward, you can make any starter/In-Game born foal naturally Talented (normally only available via a positive RNG in-game breeding roll).  Being born 'Talented' adds an additional +15 points to the Skill Cap of either Agility, Herbs/Medicine, Magic, Stamina, or Strength up to a maximum of 115 points (Legendary level).  Cannot be combined with other Abilities/tokens to boost a skill cap higher than 115 points.  Choose wisely!
     

  • Cheating Death: If, during the birthing process, your mare/foal was rolled for death, you may use this reward to negate the effect!  The Cheat Death reward may only be applied to one character so, if both mother and foal were rolled for death, you may only save one unless you have a enough reward points to buy another Cheating Death reward.
     

  • Legendary Design: If you are feeling really ambitious, you may create a legendary design with this reward!  To see a guideline for what counts as a Legendary Design, see the “Design Rewards” section below, but this reward basically has no genetic limitation.
     

  • Crossbreed (Starter Character): With this reward, you may create a Starter crossbred character!  Crosses may be of any herd but remember that, even with the reward purchase, your crossbred must be very well thought out.  Be prepared for constructive criticism!  Legendary Crossbred Starters mat be EITHER - A. A two herd cross, with automatic fertility OR B. A three herd cross that is infertile (fertility may be purchased with a separate reward of Crossbred Fertility)
     

  • Crossbred Fertility: All crossbreeds will be born infertile unless given this special reward!  This allows a crossbred character to make babies with other fertile characters; see the Breeding Journal for info on Crossbred breeding fertility!  Please mention which god has gifted the fertility to the character.
     

  • Magic-Based Mutations - These Legendary mutations allow your character to feature mutations represent their magic type!  From fire manes for Fire Benders or a body covered in gemstones for Earth benders, there is really no limit to the possibilities of these unique mutations! Can be added to accepted characters!

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  • Legendary Companion: This token allows you to purchase a legendary for your character!  Currently, this list consists of Magic Dragons of any type, Agility Dragons, Strength Dragons, or Stamina Dragons.
     

  • Legendary Locked Character/Rank: This fabulous reward allows you to purchase the Legendary character of a Saraphem!  You do not need to unlock the Rare for this.
     

  • Mutate Token: This token allows you the a few of the same perks of a Divine Reward without all the planning and extra saving! Mutate tokens can be applied to both Starters and In-Game born characters.  Mutate tokens can make up to three mutation, design or skill cap changes to existing characters (and does not include Forever Young, Reincarnation, Fertility, or Divine Specific additions!)

    • These changes must be in regards to either mutations, design, or, skill caps. This can either be three smaller changes (such as adding or remove Basic mutations) or a single major change and a smaller change (such as adding a Basic mutation or boosting an Agility/Stamina/Strength/Herbs&Medicine Skill cap by 50 points).  Please see our journal on Divinity and Divine Blessing and Curses in order to calculate your points.

    • For Mutate Rewards, unlike Divine Blessings, Design Changes are priced on rarity - Basic/Uncommon - 1 point, Rare or Above - 2 points.
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  • Magical Mutate Token: This legendary token offers you a chance to mutate the magic of your character! How, do you ask? WELL, you have a few options!: 

    • Remove a magical cap of any kind off of ONE magic strain up to an additional 50 points (crossbreeds OK'd to go to 100 points max);

    • Replace one magic with any magic of your choosing OR add a single magic strain of your choosing if no magic is currently present; 

    • Add a Secondary Magic (will be rolled by group to determine type - anything goes!); Note that this token does allow for a non-Saraph Secondary strain of magic to be applied to Saraphem.

    • Magic-Based Mutation - Add magic-based mutations to your character (for example, watery mane on a Water mage)!; 

    • Switch ONE ability to the Mage Ability OR add a Secondary Mage Ability; 

    • Raise ONE magic to Divine Level Cap (130 points max; Age Caps still apply); 

    • Max out ONE magic strain’s skill!
       

  • Legendary Magic: With this reward, you may add Esprit to your character or Acroris to your non-Scybilline character!  
     

  • Legendary Additional Magic: This legendary level reward allows a THIRD strain to be added to your starter!  On cream-carrying Scybillines, this allows a third strain of any magic from within their herd, or can be rolled randomly for an out of herd magic.  If your character already has two of the three herd-specific magic strains (for example, Wind and Fire on a Saraph), the third will automatically fill in with the last remaining form (in the prior example, Electricity).  Otherwise, it is rolled to determine the type from those available for it's bloodline herd.  In order to guarantee a third strain not normally available to a herd (Laurel on a Saraph, for example), an additional Extra-Rare reward must be purchased.
     

  • Legendary Tattoo Pack: Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo. Legendary Tattoo includes: Full body tattoo up to seven colors! With this reward, you can cover the ENTIRETY of your anomali with a tattoo (May have holes to show the natural design underneath). Unnatural shapes such as runes, bands, and swirls are allowed; more detail is also allowed, much like in the rare tattoo pack (think of a flower that has detailed shading, linework, and coloring)!  
     

  • Hippocampus (Legendary): This mutation works the same as the Hippocampus (Extra Rare) reward but with a twist!  This mutation removes the back legs from the character, replacing it with a lovely aquatic tail to make you character a true hippocampus!  However, this unique mutation also gives your character the ability to morph into both a land and a sea form!  Land forms will NOT have an aquatic tail, gills, or fish scales unless they have preexisting mutations but will always feature fins to some degree (can be quite minimal or more extensive).  Note that fish scales, gills, & fins are included in the aquatic form of this mutation and fins are included in the land form but should not be listed separately and cannot be inherited individually by foals.  This mutation can be added to existing characters!  Morphing between forms is not a swift process and takes about half an hour so be careful who you choose to morph in front of and where, as it leaves you vulnerable to attack!
     

  • Remove Skill Cap: This legendary reward allows you to boost one capped skill by up to two levels (ie, from a Basic level cap to Advanced level cap).  Only one skill cap lift can be applied to a character and cannot move a cap up to Legendary level.
     

  • Wyvern: This legendary mutation - when paired with an already present Wings mutation - can morph a character's legs/wings into a combo deal!  The Wyvern mutation reconstructs your character's skeletal/musculature to allow for wing limbs strong enough to support their body weight both on foot and aloft (aka, wings that can be used for walking as well as flight). May be applied to non-accepted starters or non-accepted in-game born foals unless applied via Mutate.

    • As stated, a Wings mutation MUST be paired with this reward in order for characters to show the Wyvern mutation.  This mutation can, therefore, be carried by a character and may be passed along to offspring even if the parent does not show the mutation themselves.  If using the Wyvern mutation, the front or back limbs will be removed completely and replaced with wyvern type wing limbs. 

    • Unless a 'Feathers' mutation is already present, wing-limbs will be bat-like in appearance!
       

  • Multiples (Heads): With this mutation, you may give your character - you guessed it - two heads!  Heads must be connected at the neck if completely separated; conversely, you may also go for a 'split face' appearance.  Cannot have multiple personalities without a DB/DC! May be applied to non-accepted starters or non-accepted in-game born foals unless applied via Mutate.

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  • Pegasus (Legendary): This mutation similarly to the Legendary Hippocampus mutation, but for those with their eyes on the skies. This mutation allows a character to magically sprout a pair of wings! It's not a quick process, taking about half an hour to develop a whole new set of limbs, or for them to go away again!
    A character with this mutation will always feature feathers somewhere on their body, usually around their topline. Unless they possess the 'feathers' mutation, their feather colour will resemble their pelt! This mutation can be added to existing characters.

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  • Saraphem Crossbred Mutation Override [Legendary]
    With this purchase, a crossbred offspring of a Saraphem can show out of herd mutations instead of carrying them - however, this comes with a price. The crossbred this reward is applied to cannot possess any form of magic strain, no matter what it rolled to inherit. Magic cannot be purchased for the character. This cannot be overridden unless the character receives Magic from a Divine Blessing.

Rainbow Salamander: Divine Reward/12 Basic Salamanders

  • Healthy Twins/Triplets/Quadruplets: Tried your hand at a breeding for twins or triplets and didn't get the results you wanted?  While the cheat death token can save one foal/the mother from an unsatisfactory roll, the Healthy Twins/Triplets can save all parties from the breeding rolls. This reward does not guarantee the health of rolls to Elderly Dams, which would need a Cheat Death should the rolls be against them.  Please note that, for Nombeko/Scybilline, this includes quadruplets.  However, for quadruplets on Austerians, Hihiri, Linx, or Saraphs, an additional Legendary reward must be purchased to guarantee the health of all parties.
     

  • Divine Tattoo Pack: Thanks to the magical properties of a special ink, your Anomalous character can now sport tattoos!  This magic ink stains the skin and forces any hair, feathers, or scales that grow through it to change color and reflect the pattern of the tattoo.
    ​Legendary Tattoo includes: 

    • The option of glowing ink!

    • Full body tattoo up to seven colors! With this reward, you can cover the ENTIRETY of your anomali with a tattoo (May have holes to show the natural design underneath).

    • Unnatural shapes such as runes, bands, and swirls are allowed; more detail is also allowed, much like in the rare tattoo pack (think of a flower that has detailed shading, linework, and coloring)!  
       

  • Divine Blessing/Curse: Every once in a while, the divine beings of Anomalous will take a shine (or not) to an individual!  With this reward, you may give your character a divine blessing or curse.  There is really no limit to what can be done with a Divine Blessing/Curse (such as legendary magical skill or a morphed appearance) but they do take a lot of planning and preparation. Don’t worry!  Staff will work with you to make your dreams as much of a reality as possible.  As a rule of thumb, DBs and DCs can make about six changes to your character (double that of a Mutate token).  Please see our journal on Divinity and Divine Blessing and Curses!
     

  • Vampirism: Not quite the Nosferatu of legend!  This digestive defect, caused by a magical disease, forces the bearer to consume the blood and magic of their victims to survive.  Vampirism will override any pre-existing digestive system and those that have this defect cannot survive on the normal edibles of any herd.  Attempting to do so will actually make them quite ill! 
    ​Those afflicted with the Vampire defect suffer from sun sensitivity and may even suffer from permanent blindness in severe cases, although they look no different from their prior selves aside from a pair of fangs growing in if not previously present (note, the fangs mutation is NOT inheritable on its own!) and gaining a slightly more gaunt appearance.  

    • Note: If your vampiric character is out in sunlight for any extended length of time, you will be rolled for risk of long term and potentially permanent injury caps! 

Some herds may also be very unpleasant to vampires who are not extremely well behaved, to say the least! While all magic types may be consumed to satisfy the vampire's hunger, Desprit magic, in particular, is especially delicious, while Esprit/Devoro magic can actually cause the Vampire physical pain if consumed and leave the vampire in a weakened state (temporary -1 Level Strength/Stamina cap)!  Vampires with Devoro magic do, however, seem to be able to 'feast' more efficiently upon all magic types without consequence and generally appear healthier than vampires who do not have Devoro magic.  

  • Those who vampires feed upon will suffer a temporary, one-level magic cap after being feasted upon and will need time to recover both physically and magically from the vampire's bite (anywhere from a few days to a few weeks depending on the severity of the drain). 

Vampirism is NOT transferred to those who are bitten by a vampiric character; however, the Vampirism defect MAY be passed onto offspring, although the chance is quite low (divine level inheritance odds)! 

Remember that you will need to get permission from the players of PC characters if you'd like your vampire to bite their character!  Vampires can still use their own magic strains but cannot feast upon their own magic to survive.  Only a Divine reward can cure a Vampire!

  • Blast from the Past: This is a special one! This reward allows you to revisit a monthly prompt and complete it for the EXP / Drops you would have been eligible for at the time! You will have to note the group linking your submission, as well as using the prompt request form. Note: Items to give multiple prompt drops will not work on all previous prompts, and some of these prompts may have their drops adjusted.

  • The Mirror of Alternate Possibilities: This allows you to change the design of an existing character,  adding new genes up to extra-rare design level. Please remember to submit a design update when using this reward!

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